Tunic Review
Tunic, the adventure platformer game developed by Andrew Shouldice and published by Finji, has been released on PC, PlayStation 4, and Xbox One in recent days, with Nintendo Switch to follow sometime this fall. It has garnered high praise among critics and players alike, earning an 80% average review score on Metacritic and an 81% positive user score on Steam at the time of writing. But is Tunic really that good? Is it worth your time? Let’s take a look!
The Platformer Genre
One of my favorite genres of games is platformers. Titles like Rayman Legends and Shovel Knight have gotten me through many late nights with their addicting, challenging gameplay and beautiful worlds. But what does it take to make a game like that? An indie developer has done just that, and given us a game about jumping in place: Tunic. I’ve taken an in-depth look at Tunic to see if it lives up to other amazing platformers out there.
Story Mode (1)
Story mode is fairly short. The chapters are relatively short and well paced, with a few puzzles and obstacles to overcome along the way. It’s enjoyable, but there’s nothing here that I would consider revolutionary or even particularly unique. The introduction of portals offers some fun opportunities to mess around with them, but even they become less exciting once you realize that they really aren’t all that necessary to finish any given level.
Arcade Mode
The game is set in a series of rooms, each with a specific theme and enemies to defeat. In each room you must find 3 orbs. These orbs unlock portals leading to new rooms.
Bonus Material
How to make your own video game for free, using GameMaker and Inkscape. (Graphics are made with inkscape.) The purpose of these videos is to show that you can create a fully functional video game without having to spend any money on software or equipment. The process can be difficult at times but it is possible. With enough dedication you too can become a professional indie developer! This guide will cover how I created my indie title The Rogue Librarian using freeware tools. Please note that my method is not an ideal way of creating games, however it was a great way for me to learn how these programs work and what they're capable of doing by myself without having any previous experience in programming or game design.
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